Women and Girls are Still Trailing Behind In STEAM Education

Women and Girls are Still Trailing Behind In STEAM Education

"As a member of Algeria’s first-ever robotics team, the 18-year-old spent months designing a machine that can clean polluted water—or, at least, clear a replica of a river littered with colored plastic balls.

Sara had never studied robotics, nor did she have experience in Science, Technology, Engineering, Arts, and Mathematics (STEAM) education. But alongside her peers in Algiers, she built a working, remote-controlled robot that they successfully launched at the FIRST Global Challenge, an international high school robotics competition held in July in Washington, DC."

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Putting Tech in the Classroom

"Technology's integral role in education is evident, for example, in the growing focus on content and not just hardware. Yes, there remains the issue of getting devices into the hands of all students. But as mobile devices become more ubiquitous, attention is shifting to what runs on them — to creating and identifying effective online curricula and learning-based apps and games.

The good news is that some of the solutions we're seeing developed are undeniably powerful, innovative, research-based programs that open a world of learning opportunities for students. But there are still many dangers and potential conflicts, not the least of which is that it's often big corporations bringing those opportunities into the classroom."  Click here to learn more